P+ - Donkey Kong - Subaction - AttackLw4
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Stats
IASA: |
53 |
Partially Intangible: |
8-11 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
35 |
100 |
115 |
Normal |
Punch |
1 |
9 |
8 |
|
0 |
1 |
17 |
35 |
100 |
115 |
Normal |
Punch |
1 |
9 |
8 |
|
0 |
2 |
16 |
35 |
100 |
98 |
Normal |
Punch |
1 |
9 |
8 |
|
0 |
3 |
16 |
35 |
100 |
98 |
Normal |
Punch |
1 |
9 |
8 |
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Scripts
Main
- AsyncWait(7.0)
- ChangeHurtBoxStateSpecific { bone: 44, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 20, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 115, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 35, size: 5.0, x_offset: -5.47, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 115, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 35, size: 5.0, x_offset: 5.47, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 98, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 35, size: 4.0, x_offset: -2.73, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 3, set_id: 0, damage: Constant(16.0), trajectory: 98, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 35, size: 4.0, x_offset: 2.73, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(52.0)
- AllowInterrupts
GFX
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffectStop(105)
- Subroutine(0x29b08)
- SyncWait(6.0)
- SoundEffect1(2796)
- SyncWait(2.0)
- SoundEffectStop(2796)
- SyncWait(0.0)
- SoundEffect1(2708)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(8.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(9.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(28.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }
- AsyncWait(37.0)